{"id":22,"date":"2024-01-10T14:04:04","date_gmt":"2024-01-10T01:04:04","guid":{"rendered":"http:\/\/localhost\/wordpress\/?p=22"},"modified":"2024-01-10T16:13:25","modified_gmt":"2024-01-10T03:13:25","slug":"projects-in-the-works","status":"publish","type":"post","link":"http:\/\/localhost\/wordpress\/archives\/22","title":{"rendered":"Projects in the Works"},"content":{"rendered":"

Starting this re-done news section of my site with a bang, I’ve let my personal creatve projects fall by the wayside while I’ve finished my MFA last year and it’s taken these couple of months since to start rekindling my creative juice. I’ve switched computers multiple times since last working on anything substantial, so there’s only a couple for now, and are as follows:<\/p>\n

In fact I just cleared out my projects folder and there’s only two!<\/p>\n

Positron<\/h3>\n

Positron started out from two distinct places. One, I wanted to create something with the 3d program Art of Illusion<\/a>, which I was immediately taken by when I found it. Using AoI actually came from a necessity when I was using my 2007 Thinkpad x60t “screenful” which struggled to run blender initially, until I figured out how to force the graphics to do what I wanted. The program is written in Java, and has a slew of plugins<\/a> too! I got as many as I could and sincerely reckon that with a bit of learning through whatever tutorials I can find, I could make a full short film in this strange little program.<\/p>\n

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Art of Illusion<\/em><\/p><\/div>\n

The second inspiration for Positron was the particular style of 3D rendering and compositing present in various videos on Classics of Game. Easily one of my favourite channels ever. In particular, #162 with its oddly dim overtone.<\/p>\n