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Mon05Jan2026 » Thoughts on making Gate

Gate is a point and click puzzle game made in Decker for the Deck-Month 3 jam on Itch.io. More information can be found on its jam page and my other neocities. Here though, I want to ramble on the development of the game and what plans I have for it in the future. First news post in ages too far out!! I have more recently started up a short form category of this wordpress called the scrapyard where I have been posting my scribbles more loosely.

The game as you see it now on Itch is, in words to friends, me managing to shit out a stump of what I had in mind. It’s strange, I’m pretty sure I’ve had this idea since 2021 and finally I’ve pushed it to completion. In the credits the mentioned “deluxe edition” will simply be the full game, not just the main island with no sound or animation.

The Myst influence is rather obvious, and while making this for Deck-Month 3 I was weighing up wether to use plain colour skyboxes like Myst or use an image like Riven. Ultimately, I opted for Riven coz it looked so much better to me.

Looking past that I intended first for the buttons to be full puzzles, then I simplified it to switches, then had to simplify it again when I ditched doing any animation and sound (month long jams are surprisingly hard to balance with life happening at the same time). The colourful lights you see in there are the dithering tool I used, rgbquant, only doing simple transparency, to get the dithered glow I wanted (like on my 404 page) I’ll need to use photoshop probably. Or, imagemagick will have some way.

I’d like to experiment with custom cursors too, I believe it’ll be quite easy to set them up with Decker.

Only just before the cutoff did I manage to get the gate effect working, and it lacks light going through. The 1px seam on the edges is surprisingly noticeable.

Despite or possibly for its limitations, i’ll be making the deluxe edition in decker too. With per card palletes, and a full soundscape! But I need to get onto my weekly projects again having had a wobbly start to 2026 (at the time of writing this last paragraph, mon9feb2026)